

According to Valve the first game was a ‘test bed’ and it was amazed that it became so popular.
Portal 2 gameplay full#
Probably most importantly, Portal 2 will be a full length game, rather than another two hour jaunt. In both modes, physics will play a bigger part, and Valve has added more puzzle elements, like lasers and reflective cubes, as well as paint-like substances that cause some physical reaction, like an orange paint that will propel players upwards, allowing for a greater depth to the puzzles. Console versions will have a split screen mode, and PC versions will have picture-in-picture to allow for easy communication. On the co-op front, you and a friend will be able to play as one of two robots, one made out of a turret, and one made out of a personality core, both equipped with a portal gun, and able to travel through each others’ portals. The personality cores that came online at the end of the first game have had plenty of time to set up their own little domains, allowing there to be a stronger narrative in the game without having to add in more human characters. The single player mode of Portal 2 takes place hundreds of years after the first, and it would appear that Aperture Science never came back to reclaim the facility, as it appears overgrown and almost jungle-esque. But thanks to posters on the forums of Australian gaming website PALGN, we have a plethora of scans from an upcoming Game Informer feature about the game, giving us an insight into what we can expect. We already know some details about Portal 2, like the co-op mode will be separate from the single-player game, and that GLaDOS will make a return, but concrete gameplay details were thin on the ground. Scans of an upcoming Game Informer feature on Portal 2 have made their way onto the internet for all to see.
